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Showing posts from November, 2017

Empyrean Rune - Yrd

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Yrd Yrd is the power of the collective flow that chains events into the apparent sequence of action and reaction. A stream of deeds that necessitate from a primordial origin unto the destiny that awaits everything in the cosmos. Indeed, Yrd, is the concept of cosmic Fate. It is also the concept of flow, of water, Karma - as some call it- and even, to some extent, time. All of these things are hid in Yrd, and more. For there is understanding there, inherent, innate, the gift of insight, as some call it and thus the ability to know, which supersedes the ability to see or feel, or which includes both of these. In Yrd, knowing and seeing and feeling are not at odds, but are as one. Thus, Yrd is the power of divination, revealer of the Past, Present and Future. The Mirror Pool:  You reach deep into the forces of Fate, questioning the unknowable and gaining valuable insight into what was, what is, or what might be. You gaze into a mirror-like surface, gleaning visions from the past,

Mountains in the Distance

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Another attempt to depict the wildly changing climate of Arandor in a single shot. From the Desolate Wastelands in the basins and valleys of the world, to the Glacial Highlands in the higher altitudes.

Citadel and Ruins

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Empyrean Runes - Sha

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The Rune "Sha" Sha:  It is impossible to form an action without generating a reaction, equal to the force that was applied. Together the pair of action and reaction form the friction that generates the spark which sends the whole universe to turn like a primeval cog inside an invisible colossal machine. Because of the principle behind friction, the whole universe could be seen like a giant tempest, riddled with infinite smaller storms erupting in different speeds and time within its body. Sha is the concept of the Tempest and the Vortex, and this is the implication of eternal motion which can simply be said to be one thing: Energy. By itself, Sha enhances movement and delivers liberty. The vortex grants wings with which one can fly across the aetheric currents, or perhaps actual wings to traverse the more familiar winds of Arandor.     Aetheric Wings :  You gain the power to fly on a movement equal to your [Soulforce] + [Spell Power]. Typically your wings are invisibl

Empyrean Runes - Da

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The Rune Da   Da :  The second among the Prime Runes, is the Rune of Formation, Structure and Order. The Prima Materia of the Empyrean's world is the prime crystallization of energy. This is the arch-matter that begets all matter. The substance that lies at the root of all of creation. Thus, while Aes is the Flame Eternal - the purest form of the essence of Aether that ultimately flows in all of creation, Da is the archetypal form of creation. The perfect specimen of structure and form is the potent Adamant, whose quality is both that of great endurance - unbreakable and untamed, but also the substance that cuts through all other matter. Likewise Da can be called upon to fortify defensive and protective qualities, but also to resolve an attack in its most basic form - the blade of a sword. Thus Da is a basic rune in many melee-based attack spells, but also in spells of powerful warding and defense. When used by itself, Da is great for enhancing physical items, endowing them wi

Empyrean Runes - Aes

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The rune Aes Aes : The rune of Fire. But not just any fire. Aes is the rune of the Flame Eternal, the sacred fire that beats in the hearts of all Empyreans. In that regard, Aes is the most essential of all the Prime Runes. Aes is an essential rune to all Fire-based magic, but it is also used often to enhance other magic often adding a fiery effect. Aes is especially potent in restoration and purification magic, due to the holy properties of the Flame Eternal as a power of creation and a force that cleanses corruption. Using the rune Aes by itself allows the invoker to call upon the light of the holy flame, illuminating the space around them with the power of a well-lit torch. It is also possible to make variations in this, by manifesting the flame as an aura that surrounds the invoker, or even an unnatural glow in their eyes. Bearing a small portion of the power of the light of the flame causes some discomfort to creatures of darkness and evil. Spells :     Sacred Torch : 

Empyrean Extension - Empyrean Runes

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The magic of Empyreans is a mystery. The key to unlock this mystery is the Empyrean Runes. Only Empyreans trained in the Aether Weave and Empyrean Invocation can successfully use these powerful symbols, in order to channel their forces, and even combine them successfully. The Runes are the most accurate representation of how Empyrean magic actually works. Although an involved system, they are actually recommended to players who want to thoroughly explore the role of the Empyrean Invoker. In fact, the Empyrean Invoker is, in many ways, the foundation of Empyrean itself. Being creatures with strong spiritual ties, Empyreans fit best to the role of the Invoker, than any other concept. It is therefore recommended to use the Empyrean Runes extension, at least conceptually, in all aspects of Empyrean. This will truly help emphasize the intense relationship of Empyreans to the world of Spirit. Each Empyrean Rune is a nexus of forces that the Empyrean can tap onto, just by mentally

Empyrean Extension - Magic System

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Magic in Empyrean :  Empyreans are already highly spiritual creatures with very strong, phenomenal powers. The magic system is meant to enhance the diversity between different kinds of Empyreans, but is also meant to introduce an element that is already present with the most formidable of Empyrean Powers.  For this reason, the magic system is an optional extension of Empyrean that cannot easily coexist with the existing power system. With using the Magic System, Empyrean Powers become more subtle.  To reflect this, it is recommended that the following powers become increasingly difficult to acquire, or perhaps they are only available as spells. - Aetherean Edge - Bane - Celestial Panoply - Empyrean Wings - Eternal Flame - Shroud of Night - Soul Blade - Tempest Magic is meant to be the only means for the Empyrean to manifest spectacular effects. When magic is available, Empyreans are overall considered to have more subtle "psychic" powers.

Wasteland and ruins in Arandor

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Anatheras - Under the Citadel

Like all the other legendary citadels, Anatheras was built on top of a vast older city that was abandoned during the great wars that led to the Age of the Fall. These cities were huge complexes, and often could be compared only with industrial hives with many layers containing a mix of habitats and industrial sites. A separate power grid was installed on the citadels, much more advanced and superior to the redundant old technologies that were swiftly abandoned. Only a few names remain of the old cities that now lie buried deep within the hollow bowels of Anatheras, and yet millions of souls have found home there, able to dwell beyond the immediate rule of Akronas and the Hexad. Anathon, Aedras, Aethra, and Adraca were only a few of those names - none of them verified. And yet, thousands of small settlements still persist, having developed their own laws and means of survival. Many survive due to part of the old power grid still functioning thanks to huge solar panels that are mi