Core Extension - Combat
Combat can become quite complex. This is a very simple and straightforward implementation of several additional combat mechanics that aren't covered by EMCore system. Again, because EMCore is very simplistic with how it handles combat, the rules found here can greatly enrich the combat experience during a game. Combat is turn-based, thus it is broken down in sequences that are called "turns" where everyone makes an action according to the various rules. The combat rules can be used for any intense and dramatic action scene that doesn't necessarily involve combat. Generally speaking, any character or creature has a single action each turn. A character's action is represented by their full Movement score, and can actually be broken down into smaller segments or "minor actions". The following example actions illustrate how different actions can be combined within a single turn. Immediate Action: Fight in close combat while maintaining your guard (Cos...