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Showing posts with the label Core Extension

Core Extension - Combat

Combat can become quite complex. This is a very simple and straightforward implementation of several additional combat mechanics that aren't covered by EMCore system. Again, because EMCore is very simplistic with how it handles combat, the rules found here can greatly enrich the combat experience during a game. Combat is turn-based, thus it is broken down in sequences that are called "turns" where everyone makes an action according to the various rules. The combat rules can be used for any intense and dramatic action scene that doesn't necessarily involve combat. Generally speaking, any character or creature has a single action each turn. A character's action is represented by their full Movement score, and can actually be broken down into smaller segments or "minor actions". The following example actions illustrate how different actions can be combined within a single turn. Immediate Action: Fight in close combat while maintaining your guard (Cos...

Core Extension - Lore

Lore is another fundamental extension to EMCore. With Lore it becomes possible to detail and highlight the knowledge of each character. This immediately increases the game value of Insight, because Lore doesn't limit itself to stories the character knows, but practical knowledge, like the ability to treat wounds, the ability to operate specialist equipment or technological devices, etc. All players begin with a number of Lore known equal to their Insight Aspect Level. Players with Insight Level 5 gain 2 additional types of Lore. Players with Insight Level 4 gain 1 bonus type of Lore. Among a host of others, the following types of Lore are available: Academia: You have had the luxury of studying some mode of education which makes you familiar with erudite texts, capable of reading and writing with ease, knowing the proper use of grammar and syntax. You are also familiar with fundamental teaching and learning concepts, so that you can use your skills to facilitate teaching or...

Core Extension - Talents

Talents are the most basic extension to the EMCore System. The role of talents is to extend or even tamper the function of the Aspects, allowing players to experiment with more complex characters. Each character begins play with a choice of 3 Talents. High Adeptness grants bonus Talents. Adeptness Level 4 grants +1 Talent, and Adeptness Level 5 grants  +2 Talents. Some basic Talents follow: Focus : You ignore the effects of a roll of '1' on any dice. A result of '1' no longer reduces the amount of successes by 1. You must choose an Aspect that will be coupled to this talent, starting with the Aspect with the highest level and moving down. You can choose this talent multiple times. Each time it applies to a new Aspect. It can never apply on the same Aspect. Prowess : (Requires Force Level 5, Focus (Force)) There is no match to a well-trained, forceful warrior. With sheer, uncomplicated power, you forge your path into the frey, carving your path with brutal i...