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Showing posts with the label Empyrean Extension

Empyrean Runes - Sha

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The Rune "Sha" Sha:  It is impossible to form an action without generating a reaction, equal to the force that was applied. Together the pair of action and reaction form the friction that generates the spark which sends the whole universe to turn like a primeval cog inside an invisible colossal machine. Because of the principle behind friction, the whole universe could be seen like a giant tempest, riddled with infinite smaller storms erupting in different speeds and time within its body. Sha is the concept of the Tempest and the Vortex, and this is the implication of eternal motion which can simply be said to be one thing: Energy. By itself, Sha enhances movement and delivers liberty. The vortex grants wings with which one can fly across the aetheric currents, or perhaps actual wings to traverse the more familiar winds of Arandor.     Aetheric Wings :  You gain the power to fly on a movement equal to your [Soulforce] + [Spell Power]. Typically your wing...

Empyrean Runes - Da

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The Rune Da   Da :  The second among the Prime Runes, is the Rune of Formation, Structure and Order. The Prima Materia of the Empyrean's world is the prime crystallization of energy. This is the arch-matter that begets all matter. The substance that lies at the root of all of creation. Thus, while Aes is the Flame Eternal - the purest form of the essence of Aether that ultimately flows in all of creation, Da is the archetypal form of creation. The perfect specimen of structure and form is the potent Adamant, whose quality is both that of great endurance - unbreakable and untamed, but also the substance that cuts through all other matter. Likewise Da can be called upon to fortify defensive and protective qualities, but also to resolve an attack in its most basic form - the blade of a sword. Thus Da is a basic rune in many melee-based attack spells, but also in spells of powerful warding and defense. When used by itself, Da is great for enhancing physical items, endowing th...

Empyrean Runes - Aes

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The rune Aes Aes : The rune of Fire. But not just any fire. Aes is the rune of the Flame Eternal, the sacred fire that beats in the hearts of all Empyreans. In that regard, Aes is the most essential of all the Prime Runes. Aes is an essential rune to all Fire-based magic, but it is also used often to enhance other magic often adding a fiery effect. Aes is especially potent in restoration and purification magic, due to the holy properties of the Flame Eternal as a power of creation and a force that cleanses corruption. Using the rune Aes by itself allows the invoker to call upon the light of the holy flame, illuminating the space around them with the power of a well-lit torch. It is also possible to make variations in this, by manifesting the flame as an aura that surrounds the invoker, or even an unnatural glow in their eyes. Bearing a small portion of the power of the light of the flame causes some discomfort to creatures of darkness and evil. Spells :     Sacred...

Empyrean Extension - Empyrean Runes

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The magic of Empyreans is a mystery. The key to unlock this mystery is the Empyrean Runes. Only Empyreans trained in the Aether Weave and Empyrean Invocation can successfully use these powerful symbols, in order to channel their forces, and even combine them successfully. The Runes are the most accurate representation of how Empyrean magic actually works. Although an involved system, they are actually recommended to players who want to thoroughly explore the role of the Empyrean Invoker. In fact, the Empyrean Invoker is, in many ways, the foundation of Empyrean itself. Being creatures with strong spiritual ties, Empyreans fit best to the role of the Invoker, than any other concept. It is therefore recommended to use the Empyrean Runes extension, at least conceptually, in all aspects of Empyrean. This will truly help emphasize the intense relationship of Empyreans to the world of Spirit. Each Empyrean Rune is a nexus of forces that the Empyrean can tap onto, just by mentally...

Empyrean Surge

Empyreans can further refine their powers so that when they're already activated, they can pour even more of the force of Destiny to create a mighty burst of power, called a Surge. Following are some examples of what can be achieved using the Surge mechanic: Aetherean Whirlwind:  (Requires Aetherean Edge). Your melee attack for this round attacks all enemies within melee range. In addition you can disengage from melee and move up to your movement at no action cost. Dimension Edge:  (Requires Aetherean Edge). You can make a ranged attack with your melee weapon. You attack the air, tearing the space that divides you and your target in order to teleport your attack to them. The ranged attack receives supremacy, and you maintain all the benefits of Aetherean Edge. Winged Avenger:  (Requires Empyrean Wings). Your empyrean wings harden, doubling as weapons for the round, granting you Supremacy to melee attack rolls, allowing your melee combat roll result to be used as a...

Empyrean Talents

The following talents are available exclusively to Empyrean characters. Empathic Soul : (Requires Insight Level 5, and Empyrean character). You are inherently attuned to your spirit, having subconsciously trained your Insight to adjust to the ebb and flow of the Spirit World. This has made you a natural Empath with an improved ability of Second Sight and Soul Speech. You can use Insight instead of Spirit when rolling for Second Sight or Soul Speech. You can also spend 1 Destiny to gain an exceptional vision from the near future. If you use this during combat, you gain a number of bonus dice equal to your successes as bonus dice to any rolls made in the next round. You can actually swap the successes between bonus dice or additional rounds of duration. Unrelenting Spirit : (Requires Resolve, Spirit Level 4 or Level 5, and Empyrean character) You fight without hesitation or fear, naturally channeling your Inner Fire into your attacks. You gain +1 dice in your melee combat roll...

Empyrean Extension - Powers

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Empyrean Powers are a natural extension of the "Surge of Inner Fire" / Empyrean Inspiration / Supremacy mechanic. They are meant to enrich this experience by making it more specific and more diverse, implying that different Empyreans will have access to different powers and not just invoke the benefits of Supremacy for a given type of rolls. Most Empyrean Powers work in a similar way. They are activated as a minor action by spending 1 Destiny, and they remain active for an entire scene. Their success, magnitude and power are also measured by a Spirit roll made when the Empyrean Power is first invoked. This spirit roll does not benefit from Supremacy. When using the Ability system, the Spirit roll is the Invocation power. A character can maintain 1 active Empyrean Power at a time, plus an additional Power if they have Spirit Level 4, or three powers at a time, if they have Spirit Level 5. Empyrean Powers can be further developed through the concept of surges (which i...