Empyrean Talents

The following talents are available exclusively to Empyrean characters.

  • Empathic Soul: (Requires Insight Level 5, and Empyrean character). You are inherently attuned to your spirit, having subconsciously trained your Insight to adjust to the ebb and flow of the Spirit World. This has made you a natural Empath with an improved ability of Second Sight and Soul Speech. You can use Insight instead of Spirit when rolling for Second Sight or Soul Speech. You can also spend 1 Destiny to gain an exceptional vision from the near future. If you use this during combat, you gain a number of bonus dice equal to your successes as bonus dice to any rolls made in the next round. You can actually swap the successes between bonus dice or additional rounds of duration.
  • Unrelenting Spirit: (Requires Resolve, Spirit Level 4 or Level 5, and Empyrean character) You fight without hesitation or fear, naturally channeling your Inner Fire into your attacks. You gain +1 dice in your melee combat rolls and increase your Might by +1. Your lack of hesitation reduces your empathy and you suffer a -1 penalty to your Second Sight, and Soul Speech rolls, as well as other Insight or Spirit rolls relating to empathy.
  • Arcane Power: (Requires Occult Lore, and Empyrean character). You can apply your occult lore to channel your Empyrean energies into spell magic. You have created your own variations and adaptations of various sorcerous powers, without involving supernatural assistance from external forces, tapping into your own Inner Fire, instead. You begin play knowing 1 spell. You can purchase new Spells as if they were new lore. You can take this talent multiple times, increasing the power level of your arcane knowledge, and learning an additional spell. Arcane Power weakens your Inner Fire reducing its effectiveness: 
    • You must concentrate for a full round per Arcane Level before using an action to call upon Inner Fire to heal your wounds.
    • You cannot spend 1 Willpower/Destiny to heal 1 wound instantly. 
    • You passively heal at a reduced rate, recovering 1 wound every 1 hour +1 hour per Arcane Level.
    • You recover 1 Willpower/Destiny every 1 hour +1 hour per Arcane Level.
    • You heal grievous injuries at a reduced rate, recovering 1 injury every 1 day + 1 day per Arcane Level.
    • You purge corruption at a very reduced rate, purging 1 corruption per week + 1 week per Arcane Level. (at Arcane Level 5 you completely lose the ability to purge corruption).
    • Your damage reduction against Fire and Radiation is reduced by 1 per Arcane Level.
  • Soul Blade Combat: (Requires Empyrean character, Spirit Level 5, Soul Blade Empyrean Power). You have trained in the highly rigorous, mystical discipline of Soul Blade Combat, and can use the Soul Blade empyrean power to fight effectively in close-quarters combat. This training enables you to make melee combat rolls using your Spirit aspect while your Soul Blade power is active.
  • Empyrean Invocation (Requires Mysticism, Empyrean character, Spirit Level 5 or Insight Level 5 and Spirit Level 4, Aether Weave Power). You are trained to harness the aetheric currents into formulaic spells, sigils, runes and glyphs, gaining access to Empyrean Magic. You begin play with Empyrean Invocation Level 1 and knowing 1 spell of your choice. You can take this talent multiple times. Each time it unlocks access to a new spell level and grants a spell from that level. You can purchase additional spells as if they were new lore.

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