Core Extension - Talents

Talents are the most basic extension to the EMCore System.

The role of talents is to extend or even tamper the function of the Aspects, allowing players to experiment with more complex characters.

Each character begins play with a choice of 3 Talents.

High Adeptness grants bonus Talents. Adeptness Level 4 grants +1 Talent, and Adeptness Level 5 grants +2 Talents.

Some basic Talents follow:

  • Focus: You ignore the effects of a roll of '1' on any dice. A result of '1' no longer reduces the amount of successes by 1. You must choose an Aspect that will be coupled to this talent, starting with the Aspect with the highest level and moving down. You can choose this talent multiple times. Each time it applies to a new Aspect. It can never apply on the same Aspect.
  • Prowess: (Requires Force Level 5, Focus (Force)) There is no match to a well-trained, forceful warrior. With sheer, uncomplicated power, you forge your path into the frey, carving your path with brutal instinct, and trained efficiency. You were born to win wars. You gain +1 dice in all melee combat rolls. You exude so much confidence while fighting, that your enemies find you intimidating and have to think twice before standing in your way. (They must roll Fortitude with at least 1 success, or lose their calm, and suffer a -1 dice penalty while fighting against you, and receive no bonus (nor do they contribute to any bonus) for outnumbering you).
  • Alertness: You are better prepared to face threats than average. You act in order of Initiative as if your Insight was 1 Level higher. In addition, you have a hair trigger, and are allowed to roll Insight in order to be able to act as normal during an ambush. Your intense alertness also improves your Perception-related Insight rolls by +1 Dice. You can only choose this talent once. 
  • Resilience: You have become tougher than average. You receive an additional Health Level. In addition, any damage reduction you receive by any type of armor worn is increased by 1. You can only choose this talent once. 
  • Determination: You gain 1 Willpower / Destiny. In addition, you can choose once per day to spend 2 Willpower, in order to receive double Inspiration bonus in a single action. You can only choose this talent once. 
  • Finesse: (Requires Adeptness Level 4 or Level 5) You are trained to fight using light weapons with superior dexterity and deadly accuracy. You can roll Adeptness in your melee combat roll. The benefit of finesse extends only to light melee weapons. Your melee combat roll also counts as a dodge action against non-melee attacks aimed against you.
  • Twin Blades: (Requires Adeptness Level 4 or Level 5, and Finesse). If you fight wielding one light weapon in each hand, your enemies must soak the damage you deal twice - once for each blade.
  • Rapid Movement: You gain 1 Movement. You also receive a +1 dice bonus while dodging in order to disengage from melee combat, or while trying to avoid attacks of opportunity. You can only choose this talent once. 
  • Resolve: (Requires Fortitude Level 4 or Level 5) You are trained to fight with self-control and discipline, taking full advantage of your Fortitude Aspect. You can roll Fortitude in your melee combat roll. You cannot make frenzied attacks or overly aggressive maneuvers while receiving the benefits of Resolve. Due to your cautious, guarded stance, and your efficient fighting style, the successes of your melee combat roll also reduce the damage of incoming ranged or magical attacks.
  • Stalwart Guardian: (Requires Resolve, Fortitude Level 4 or Level 5) Your training allows you to intercept attacks targeted towards adjacent allies, even allowing your ally the opportunity to disengage, while you valiantly stand guard in their stead. Your enemies receive 1 less bonus dice as a bonus when outnumbering you. In addition to this you gain a bonus free defensive melee combat roll (Deflection) against an incoming attack to an adjacent ally.
  • Eagle Eye: (Requires Insight Level 4 or Level 5) You can make ranged attacks using your Insight Aspect instead of your Adeptness Aspect. This ability does not extend to thrown weapons. Your keen powers of perception also grant a +1 dice bonus to all Spot Insight rolls.
  • Ferocious Blows: Your attacks in combat are unusually ferocious. Your Might is increased by +1, and each critical result in your melee combat roll adds 1 extra point of damage. In addition, when you score at least 1 critical success, the target of your melee attacks must roll an additional Fortitude roll and make a number of successes equal to the number of your critical successes (without counting them as 2 each). If they fail, they reel from the force of your blows, and must spend an entire action (or spend 1 Willpower) to recover. You can only choose this talent once.
  • Superiority: (Requires Focus with the same Aspect, unavailable to "starting" characters) You receive +1 Dice on any roll with a specific Aspect. You must choose an Aspect that will be coupled to this talent, starting with the Aspect with the highest level and moving down. You can choose this talent multiple times. Each time it applies to a new Aspect. It can never apply on the same Aspect.

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