Empyrean - Core System
The Dice: This is how the dice functions: We have almost exclusively 12-sided dice in Empyrean. Each dice has the following potential results: Botch, Failure, Success, Critical Success. The Botch Number is 1. Botch counts as -1 success for the entire roll. Failure counts as 0 success. Success counts as 1 Success, and Critical counts as 2 successes. The Success / Target number determines the minimum result needed to score a success. So for a roll with 8+, any result of 8 or higher is a success (and any result between 2 and 7 is a failure). The Critical number determines the minimum result needed to score a critical. So for a roll with 10+, any result of 10 or higher is a critical is a critical, whilst any result between the critical number and the success number is a success, and any result other than those is a failure or a botch if that result is 1. Each roll is usually made by at least 2 dice while unmodified. The basic number of dice ro...
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