Abilities
Abilities are coupled with corresponding Aspects. They signify that the character has training or is otherwise experienced in a specific area.
Given that Empyrean is a storytelling-focused game, the role of Abilities mostly supports the ongoing narrative.
In terms of the game mechanics, training and experience in an ability grants a bonus dice.
In terms of the overall gameplay, the narrative makes use of abilities without necessarily requiring some roll. When the storyteller must share information with the players he can distribute this information according to the players' abilities.
This is the primary purpose of having abilities in the game, they exist as a tool that shapes the story, and immerses the players inside the role of their characters.
Therefore, success and failure are secondary when it comes to abilities, what should matter more, is what kind of story they help shape, and what kind of character they help to create.
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