Empyrean Character Development

Award each participating player 1 Development point for each completed story chapter.

A story chapter is equivalent to a coherent story unit within the ongoing storyline. A storyline can consist of many stories, and each story can consist of many chapters. A single gaming session will rarely complete more than a couple or three chapters, and sometimes a single chapter is barely completed during a single session, and may need to span across two or three sessions. You can devise additional story milestones and achievements that award bonus Development points as necessary. 

Avoid handing out Development points for feeling generous, because these tend to create a precedent of expectation, it must be clear why someone has gained a Development point.

Avoid handing Development points to specific players. Players share their achievements, it is part of the benefits of group play, so the results of achievements are also shared between the players.

If you do choose to award individual development points, at least make sure you are being very clear as to your reasoning and justification.

Whatever award system you devise, take care to be transparent with the players and explain ahead of time the reasoning of your choices.

Remember that the ultimate goal of the Development point system is to have a balance with character development, so that the characters have some "natural" evolution between stories.

The things that can improve once the empyrean character has been established are as follows:

- Increase Destiny: Next Rating x5 DPs
- Increase Health: Next Rating x5 DPs
- Increase Movement: Next Rating x5 DPs
- Increase Might: Next Rating x5 DPs
- Increase Empyrean Ideal: Next Rating x30 DPs
- Learn / Unlock a new Empyrean Power or Surge: 20 DPs
- Learn new Lore: 5 DPs
- Learn a new Spell: 5 DPs per spell Level
- Learn a new Talent: 10 DPs

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