The Dice: This is how the dice functions: We have almost exclusively 12-sided dice in Empyrean. Each dice has the following potential results: Botch, Failure, Success, Critical Success. The Botch Number is 1. Botch counts as -1 success for the entire roll. Failure counts as 0 success. Success counts as 1 Success, and Critical counts as 2 successes. The Success / Target number determines the minimum result needed to score a success. So for a roll with 8+, any result of 8 or higher is a success (and any result between 2 and 7 is a failure). The Critical number determines the minimum result needed to score a critical. So for a roll with 10+, any result of 10 or higher is a critical is a critical, whilst any result between the critical number and the success number is a success, and any result other than those is a failure or a botch if that result is 1. Each roll is usually made by at least 2 dice while unmodified. The basic number of dice ro...
Kaltos crosses the irradiated wastelands, and ponders whether to enter the neighbouring dark woods, or seek shelter in the wastes that surround him, as the blazing sun gives its place slowly to the silver moon.
Aethons are embodiments of ideals. Like other beings of Yrion, they are, in fact, emanations of inspiration, aspects of the Flame Eternal that shapes the very realms of Yrion itself, and which, ultimately nourishes all of existence, including the Prime Worlds. Therefore, in the universe of Empyrean Inspiration lies at the root of everything. It is the source of what many call "magic", or mysticism. This is a power that is available to everyone, in different forms. The difference being is that Empyreans can channel this abstract energy into tangible supernatural powers. This is a gift passed onto them through their spiritual heritage - they were once Aethons. Nonetheless, every being with a spirit has access to the power of inspiration, and can use it in the following ways: - As a standard part of making Spirit - based actions. Inspiration is used instead of traits, when the player declares a spirit-based action. As the player may choose any virtue or ideal regardle...
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