The Dice: This is how the dice functions: We have almost exclusively 12-sided dice in Empyrean. Each dice has the following potential results: Botch, Failure, Success, Critical Success. The Botch Number is 1. Botch counts as -1 success for the entire roll. Failure counts as 0 success. Success counts as 1 Success, and Critical counts as 2 successes. The Success / Target number determines the minimum result needed to score a success. So for a roll with 8+, any result of 8 or higher is a success (and any result between 2 and 7 is a failure). The Critical number determines the minimum result needed to score a critical. So for a roll with 10+, any result of 10 or higher is a critical is a critical, whilst any result between the critical number and the success number is a success, and any result other than those is a failure or a botch if that result is 1. Each roll is usually made by at least 2 dice while unmodified. The basic number of dice ro...
Kaltos crosses the irradiated wastelands, and ponders whether to enter the neighbouring dark woods, or seek shelter in the wastes that surround him, as the blazing sun gives its place slowly to the silver moon.
The magic of Empyreans is a mystery. The key to unlock this mystery is the Empyrean Runes. Only Empyreans trained in the Aether Weave and Empyrean Invocation can successfully use these powerful symbols, in order to channel their forces, and even combine them successfully. The Runes are the most accurate representation of how Empyrean magic actually works. Although an involved system, they are actually recommended to players who want to thoroughly explore the role of the Empyrean Invoker. In fact, the Empyrean Invoker is, in many ways, the foundation of Empyrean itself. Being creatures with strong spiritual ties, Empyreans fit best to the role of the Invoker, than any other concept. It is therefore recommended to use the Empyrean Runes extension, at least conceptually, in all aspects of Empyrean. This will truly help emphasize the intense relationship of Empyreans to the world of Spirit. Each Empyrean Rune is a nexus of forces that the Empyrean can tap onto, just by mentally...
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