The Storytelling of Empyrean (part 3)
In the first post of these series we established the following goals central to Empyrean RPG, but also, in my opinion, any storytelling game. Here we examine each of these goals, specifically in the context of Empyrean. Dynamic, dramatic, organic, character-centered narrative. Empyrean lends itself well to this form of play because it centers on the characters. The manner of characters that the players will build will lay the foundations to the story that will be told. Because the players affect the background story of the Aethons, and their particular motivation that led them to incarnate in Arandor, they create themselves a deep storytelling current that they will further shape with their in-game choices. Ongoing story. Meaningful interaction. Tough calls, no clear-cut "right" or "wrong" choices. Empyreans are ultimately human. Humans make mistakes. They get carried away. With such power in their disposal, their choices are dramatic and take cente...